Maglubiyet the Mighty One

March 14, 2011

Okay, you were probably expecting Trishina next, but she has been slightly delayed (off berrating Deep Sashelas for pursuing an elf maiden, I imagine). Instead, I bring you the chief of the goblin and hobgoblin pantheon, Maglubiyet! Compared to Gruumsh, there was surprisingly little canon on the Lord of Depths and Darkness, so I wasn’t very constrained in my writing. I’m definitely getting a better feel for these documents, too. After working on this one, I’m kind of looking forward to working on Bargrivyek, as I think I’ll turn him into one of the favored gods of spelljamming goblins. That will be a little while off though. Anyway, without further ado, here is Maglubiyet.

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Grolantor the Steading Lord

March 6, 2011

Giantcraft, while fairly poorly designed, actually has a wealth of good information on giantish culture. I found it quite handy for this part of my project, and am looking forward to working on more of the deities, particularly Hiatea. Hopefully, what I’ve written here on Grolantor will inspire people to make some more interesting adventures involving hill giants, mountain giants, or ettins.

Sadly, I could not think of any Spelljammer references to make for him or his priests.

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Ramenos the Great Frog

February 24, 2011

One of my favorite tactics as a DM is to surprise players with creatures that are normally weak and pretty much push-overs, like kobolds, by tossing in some that have classes or skills the PCs aren’t used to seeing. However, you can only use kobolds so many times before the PCs begin to expect it.  So you need to mix it up, and this latest entry to my Monster Mythology update project allows just that, with bullywugs.  I had a lot of fun creating the spells for Ramenos’s priests, and it gave me an opportunity to cite one of my favorite monsters. If anyone uses the specialty priest in this write-up, let me know!  I’d like to hear about the PCs’ reaction.  :D

It’s a lot of fun dropping in Spelljammer references and adventure hooks, too.

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Skerrit the Hoofed Lord

February 15, 2011

As I mentioned in my previous post on Bahgtru, I’d burned out a bit working on another evil orc god. So for this update to Monster Mythology, I decided to work on something completely different, and Skerrit jumped out at me as something that could be a lot of fun, and it was.  I really enjoyed working on his writeup, and I think most of you will agree that he is makes a great addition to the existing set of nature deities, such as Silvanus and Rillifane Rallafil. Hopefully my additions to Spelljammer and the Forgotten Realms will be useful, interesting, and welcome.

Which actually reminds me.  I’d like to add some Greyhawk flavor to some of these write-ups, but I don’t know the setting all that well, and I don’t want to step on any toes, so to speak. So if anyone knows of any specific locations that are holy to one of the (non-demihuman) gods in Monster Mythology, please let me know! Alternately, if you know of a good location to put something, that would be welcome too!

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Bahgtru the Leg-Breaker

January 24, 2011

Here’s my third update to Monster Mythology; this time I worked on Gruumsh’s son, Bahgtru. I was originally planning to do all the gods in order, but I found when working on this one that it burned me out a bit to be doing the same sort of thing, so I’m going to start skipping around.  That way each one feels fresh while I’m writing it, and there will be a wider variety of options available to players and DMs earlier. Despite the issues I had with this one, I think it still turned out very well, so enjoy and let me know what you think!

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Gruumsh One-Eye

January 12, 2011

Okay, here’s the second entry in my project to update the gods of Monster Mythology to the 2nd Edition “Faiths & Avatars” format.  This time we have the chief deity of the orcish pantheon, Gruumsh.

This time I’ve created a couple spells for Gruumsh’s clergy to use, so I’m interested to hear thoughts on them, too.  One is a modification of an existing dwarven spell, and the other is a codification of a special ability granted to Gruumsh’s priests in Monster Mythology. I plan to do that for similar abilities listed for other gods.

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Nebelun the Meddler

December 30, 2010

I’ve completed the draft of Nebelun, the gnomish god of artifice and invention, following the format established by the 2nd edition Faiths & Avatars book.  Please leave me some feedback on what you like, dislike, etc.  I look forward to discussions of this project.  :)

Once this project is completed, I’ll compile them all into a single document, much like Faiths & Avatars itself.

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Second Edition Deity Spreadsheet

December 6, 2010

I started this project quite a while ago, and I’m now up to my seventh revision of the spreadsheet; it is essentially done now. I don’t anticipate making many more changes to the columns and sheets besides just adding in and completing entries. A lot has changed since my first release, and it is a lot more colorful now. I’ve gone fully to the multi-sheet layout, so there is no longer a single-sheet version. I’ve removed a lot of various duplicate data (which unfortunately got the full list below 1000 entries), although I still have dupes for various gods that have different aspects in the generic setting and Forgotten Realms (and some other settings). I also added individual entries to the References page for the aliases of the gods, so it is easier to find them by those names.

Anyway, here are the latest versions in Excel 2003 and 2007 format:
Excel 2003 format
Excel 2007 format

I’d welcome any information people can add, as well. Let me know what you think. :)


Specialty Priests for Non-Human Gods, Part IX

December 6, 2010

Here are the races I’m thinking would be allowed to become specialty priests. When a majority of the priesthood is one race over the others, I’ve noted it with an asterisk.

Nebelun – Gnomes: Rock*, forest, svirfneblin, tinkers*

Gruumsh – Orcish blood: Orcs*, half-orcs, orogs*, scro, ogrillon, cyclops & cyclopskin
Bahgtru – Orcish blood: Orcs*, half-orcs, orogs*, scro, ogrillon, ogres
Ilneval – Orcish blood: Orcs*, half-orcs, orogs*, scro, ogrillon
Luthic – Orcish blood: Orcs*, half-orcs*, orogs, scro
Shargaas – Orcish blood: Orcs*, half-orcs*, orogs, scro
Yurtrus – Orcish blood: Orcs*, half-orcs*, orogs, scro
Note: Neo-orogs (Thayan hybrids) and ondonti (peace-loving orcs who worship Eldath) would not be allowed to become specialty priests of any of the orcish gods.

Maglubiyet – Goblins*, hobgoblins, norkers, koalinth
Bargrivyek – Goblins*, hobgoblins, norkers, koalinth
Khugorbaeyag – Goblins*, hobgoblins, norkers, koalinth
Nomog-Geaya – Goblins, hobgoblins*, norkers, koalinth

Hruggek – Bugbears
Grankhul – Bugbears
Skiggaret – Bugbears

Kurtulmak – Kobolds*, urd
Gaknulak – Kobolds*, urd

Kuraulyek – Kobolds, urd*
Meriadar – Mongrelmen*, goblinoids, almost any other race
Stalker – Bugbears*, any goblinoids

Zinzerena – Drow

Diirinka – Derro
Diinkarazan – None

The Elder Elemental God – Humans*, drow*, almost any other race
Juiblex – Aboleth*, humans*, almost any other race
The Dark God – Humans*, almost any other race

Ilsensine – Illithids
Maanzecorian – Illithids

Psilofyr – Myconids*, vegepygmies

Great Mother – Any beholder race
Gzemnid – Renegade beholders

Annam – Cloud*, storm*, stone giants*
Stronmaus – Cloud*, storm*, fog, reef giants
Hiatea – Firbolgs*, voadkyn*, almost any other giant
Grolantor – Hill giants*, ettins, ogres, half-ogres, cyclops, cyclopskin, mountain giants
Iallanis – Any true giant
Karontor – Fomorians*, verbeeg*, almost any other giant
Memnor – Cloud*, fog giants
Skoreaus Stonebones – Stone giants
Diancastra – almost any giant

Baphomet – Minotaurs*, evil giants
Kostchtchie – Frost giants
Vaprak – Ogres*, ogre magi, half-ogres, ogrillon
Yeenoghu – Gnolls*, flinds, ghasts, ghoul lords, vorrs
Gorellik – Gnolls*, flinds

Demogorgon – Ixitxachitl, Ixzan
Jazirian – None (couatl)
Koriel – Ki-rin*, lammasu, shedu, tu’en-rin
Panzuriel – Almost any evil aquatic race (kraken, koalinths, sahuagin, merrow, scrags, vodyanoi, sirines)
Eadro – Mermen*, locathah*, crabmen, shalarin, sirines
Persana – Tritons*, shalarin, sirines
Quorlinn – Kenku*, avariel, aarokocra
Sekolah – Sahuagin*, weresharks
Surminare – Selkies, star selkies
Remnis – Giant Eagles*, aarakocra, avariel
Syranita – Aarakocra*, avariel
Trishina – Sea Elves*, dolphins*, malenti, whales, orca, shalarin, sirines
Water Lion – Any good aquatic races other than malenti
Stillsong – None

Blibdoolpoolp – Kuo-toa
Laogzed – Troglodytes*, blindheims, firenewts, tren
Merrshaulk – Yuan-ti
Ramenos – Bullywugs*, blindheims, firenewts, grippli, grung
Semuanya – Lizard men*, firenewts, laerti, tren
Sess’Innek – Lizard men*, lizard kings, laerti, tren
Parrafaire – Nagas (revered only)
Shekinester – Nagas

Io – None
Aasterinian – Brass, copper, mercury dragons
Bahamut – Gold, silver, bronze, steel dragons
Chronepsis – None
Faluzure – Shadow dragons, dracoliches
Tiamat – Yellow, brown, blue, green, red dragons

Cegilune – Hags
Kanchelsis – Vampires
Mellifleur – Lich-priests, priests wishing to become liches

Squerrik – Wererats
Balador – Werebears
Ferrix – Weretigers
Daragor – Werewolves, seawolves, loup du noir, loup-garou
Eshebala – Werefoxes

Titania – Sprites, brownies, buckawns, hybsils, kercpa, other faeries
Oberon – Sprites, pixies, buckawns, kercpa, faerie-warriors
Caoimhin – None (Killmoulis)
Damh – Satyrs, korreds, atomies
Eachthighern – Unicorns, pegasi, asperii, pegataurs, hippocampi
Emmantiensien – Treants
Fionnghuala – Swanmays
Nathair Sgiathach – Faerie dragons, pseudodragons
Skerrit – Centaurs, pegataurs, chevalls, hybsils
Squelaichie – Leprechauns
Verenestra – Nymphs, dryads, hamadryads, sylphs
The Queen of Air and Darkness – Quicklings, elves, unseelie sprites, other evil faeries

I’m open to additional suggestions, too, of course.


Specialty Priests for Non-Human Gods, Part VIII: Shaman-only Gods

December 4, 2010

The last grouping of gods are those who just have Shamans, and not a full-blown specialty priest class. Many of these seem somewhat arbitrary when compared to other races that have full-blown specialty priests.

Kuraulyek – I don’t see any reason to limit his priesthood to just shamans; virtually all the other goblinoid deities, including the kobold deities, offer specialty priests. I’m not sure why he is limited to just shamans; Urd don’t seem like they’d be any less likely to organize the way kobolds do.

Gorellik – Yeenoghu allows specialty priests, so it is clearly possible for gnolls to become them. I don’t see why Gorellik wouldn’t allow gnolls to become Specialty Priests.

Surminare – Selkies never struck me as “tribal” or all that primitive; I would expect them to become specialty priests more than shamans.

Laogzed – One of the less likely gods to have Specialty Priests, but I would think living so close to humanity, some troglodytes would adapt more civilized and organized mannerisms, including a dedicated priestly caste. Now, Laogzed is also a rather uncaring god, being rather bestial and living only to eat; however, there is also the case of Sekolah, who allows sahuagin to become specialty priests, and he is fairly bestial, too.

Ramenos – Advanced Bullywugs are considerably more organized than regular Bullywugs, so I’d think they would be likely to organized into specialty priests, too. Regular Bullywugs would probably be restricted to shamans. Arguments similar to Laogzed can probably be made about Ramenos, as well, however, although I’d again point to the case of Sekolah.

Semuanya – Semuanya doesn’t seem very active with his followers, but if he takes notice of Sess’Innek’s corrupted Lizard Kings and his encroachment onto his followers, he might start pushing for specialty priests. At the same time, Advanced lizard men seem very likely to organize into specialty priests, particularly those who spelljam.

Sess’Innek – Sess’Innek is trying to usurp the lizard men from Semuanya, so I’d imagine he’d really push for specialty priests, especially amongst Lizard Kings and advanced lizard men.

Squerrik – Wererats are by far the most urbanized lycanthropes, so I’d think specialty priests would be far more likely than shamans. I would really only expect to see Shamans in groups that live in the wilderness, and have no nearby urban civilizations.