Water Lion is an unusual and mysterious deity who wanders the planes for reasons unknown, although there are many theories about his purpose. He has only a small and dispersed following among the aquatic races, mostly loners and hunters. Read the rest of this entry »
The Council of Wyrms campaign setting offered as a character option the half-dragon, a crossbreed of a demihuman and a dragon with natural shapechanging ability. Limited to half-gold, half-silver, and half-bronze in the campaign setting (as the dragons there were limited to the metallic, gem, and chromatic dragons). In Dragon Magazine #206, the options were expanded to Krynnish half-silvers, half-chiang lung, half-shen lung, half-Greyhawks, half-steels, half-deeps (aka Drow-Dragons), and half-irons. However, there were a handful of dragons left out of the selections, including the half-adamtite and half-radiant. Both were specifically left out of the selection for different reasons, but I was never satisfied with those reasons. Presented here is my take on the Half-Radiant Dragon, rare even compared to other half-dragons. See the Council of Wyrms set or issue #206 of Dragon Magazine for details on how fixed and discretionary abilities operate.
Appearance: Normal half-dragon with pearly-white hair, lustrous white irises, pale skin with shimmering flecks.
Ability-score modifiers: +1 Strength, +1 Dexterity, −1 Wisdom, −1 Charisma.
Ability-score ranges: Str 6/19, Dex 6/19, Con 5/18, Int 3/18, Wis 3/17, Cha 3/17.
Alignment tendency: Any.
Allowable classes: Cleric/priest (14), fighter (10), mage (10), specialist—invoker (14), specialist—force mage (14), thief (11).
Discretionary abilities: Create/destroy air (1/day), Bigby’s interposing hand (1/day), Bigby’s grasping hand (1/day), wall of force (1/day), forcecage (1/day), dragon fear (once per day).
Fixed abilities: Claw attacks (1d6/1d6), breath weapon (pulses of magical force to a 20 foot range, 3d6 damage, usable twice per day; pulses can be divided between up to 3 targets. Successful save vs. breath for no damage.).
Average Height and Weight: Height: 78/74 + 2d8. Weight: 120/100 + 3d8.
Age: Starting age: 14 + 1d4 years. Maximum Age Range: 300 + 3d20. Middle Age: 150 years. Old Age: 200 years. Venerable: 300 years.
Thieving Skill Adjustments: PP —, OL −10%, F/RT −5%, MS +5%, HS +10%, DN +5%, CW —, RL +5%.
Parrafaire is one of the more unusual deities, as he is a servitor of many other powers more than one who has active concerns of his own. He is a guardian of secrets and items of power, but his guardianship is not absolute. He designs traps, tricks, and riddles to test those who search for his charges in order to determine only those he deems worthy gain them. His few worshipers similarly focus on guardianship, although with a much lower focus on testing those who search for their wards. Read the rest of this entry »
Perhaps one of the few deities who can rival the disgusting nature of Vaprak is the patron of troglodytes, Laogzed. While he grants spells to the troglodytes, he did not create them, and cares little for their welfare, granting spells simply because he doesn’t care enough not to. He is shunned by most other powers, and used as a divine disposal by those willing to deal with him or willing to risk getting close. Read the rest of this entry »
Ilxendren was originally introduced in the 2nd Edition boxed-set adventure Night Below, along with the subterranean fresh water variant of the ixitxachitl, the ixzan. To a certain extant, Ilxendren represents the most dangerous threat to Demogorgon’s mortal power base, for unlike that tanar’ri power, Ilxendren shares many traits and elements with the devil fish themselves. Read the rest of this entry »
The only non-aquatic member of Deep Sashelas’s asathalfinare, Syranita is the protector-goddess of the aarakocra. She is an excellent diplomat, and is always on the look out for new allies to help protect her gentle race.
Stillsong is a very unusual entity, apparently transitioning from one state to another. What he was before, and what he is to become is unknown. He grants no spells and has no priesthood, and represents a wandering benevolent force throughout the planes. Read the rest of this entry »
Surminare is the peaceful and gentle goddess of the selkies. She is a member of the asathalfinare, the loose alliance of aquatic deities headed by Deep Sashelas. She is not a warrior, but fights bravely to defend those she loves. Read the rest of this entry »
On the first weekend of March, 2017, I started running a Spelljammer campaign using the 2nd Edition rules with viewers from my YouTube channel. It currently runs Saturdays from 12pm EST/EDT to 4pm EST/EDT on my Twitch.tv channel. Please join in and watch it live!
The first two episodes of the first session can be watched here on my YouTube channel, and all future sessions will be uploaded there as well:
The full playlist is also available.
Anguileusis is the imprisoned patron deity of the Anguiliians, eel-like deep sea humanoids with some sort of connection to Sahuagin. The Anguiliians were first presented in the product Sea Devils, but there wasn’t a great deal about them in that book; they received more details in the last of the adventures that accompanied that product, Sea of Blood, which also introduced their imprisoned patron. Anguileusis can be used in a time-traveling campaign, or he could be released through the above-mentioned adventure (or even “off-screen” for any given campaign). Read the rest of this entry »