Anguileusis is the imprisoned patron deity of the Anguiliians, eel-like deep sea humanoids with some sort of connection to Sahuagin. The Anguiliians were first presented in the product Sea Devils, but there wasn’t a great deal about them in that book; they received more details in the last of the adventures that accompanied that product, Sea of Blood, which also introduced their imprisoned patron. Anguileusis can be used in a time-traveling campaign, or he could be released through the above-mentioned adventure (or even “off-screen” for any given campaign). Read the rest of this entry »
Koriel is the patron of the ki-rin and t’uen-rin, as well as other powerful paragons of law and good. He is a wandering power, constantly working to foil the forces of evil throughout the outer planes, while sending his followers to face evil on the Prime Material Plane. He has only a small number of humanoid followers, who look to Koriel as a model of their behavior.
I’ve also revised my previous Jazirian entry and added a shamanistic humanoid cult.
Wrapping up the draconic deities is the creator of all dragonkind himself, Io. Much like Annam, he is said to be the creator of the universe, wherein other deities have built their own worlds and own races. He is an experimental deity, tweaking dracoform species and their environments in order to produce unique combinations. Despite his experimentality, he is not a particularly active deity, preferring watching to interfering. Read the rest of this entry »
So I was doing some cleaning up, and I found my collection of Dragon Dice, a collectible/trading dice game TSR published back in the mid 90s. It was an attempt to get into the market dominated by Magic: The Gathering, but with something different (they were also trying with their own card games, such as Spellfire and Blood War). What makes Dragon Dice especially famous is that the head of TSR at the time tried to get a cheaper price from the manufacturer (as the first run of 35,000 sets sold out entirely at GenCon), and they would only do so with a large order…of one million sets (not dice, *sets,* which consisted of a good number of dice each, and it was the starter pack, not the expansion packs).
Needless to say they couldn’t actually sell that much, and it was a contributing factor to the downfall of TSR. I learned since I found my dice that they are still being sold; apparently another company is still selling the sets, which are apparently from that enormous run (they purchased the surplus when WotC was going to landfill them).
All of that is to segue into me trying to sell my collection, which you can see here:
Full list of the individual dice below the cut. Read the rest of this entry »
Bahamut is the lord of metallic dragons, and one of the greatest forces for good in the multiverse. He is a wise being, and a paragon of enlightened justice, the melding of mercy and forgiveness with just punishment. He is the template many metallic dragons strive to emulate, especially silvers, golds, and bronzes. Read the rest of this entry »
Kereska is the energetic deity of magic within the draconic pantheon, who is said to have taught dragons how to harness the innate magical powers Io infused in them at the time of creation. She delights in magical creativity and blesses those dragons undertaking magical research and creation. Read the rest of this entry »
Tamara was one of the members of the draconic pantheon presented in FOR1 Draconomicon. In her role as a goddess of life and forgiveness, she is favored by many good dragons, while most dragons call on her blessing at some point in their lives when looking for mates, and later for her protection of their eggs and hatchlings. She is the consort of Lendys, and tries to moderate his harsh form of justice. Read the rest of this entry »
Presented as an archetype of the gem dragons in Dragon Magazine #37, Sardior fit in well as a deity with Bahamut and Tiamat. He was only rarely mentioned during 1st and 2nd Edition, which helped form my description of him as a mostly forgotten deity outside of neutral dragons themselves. Enjoy! Read the rest of this entry »
The draconic deity of humor and music, Hlal was detailed first in the Forgotten Realms accessory FOR1 Draconomicon; but with the release of The Cult of the Dragon accessory, she was described as an aspect of Aasterinian due to the similarity between the two deities. I decided to split the two up as was done in 3rd Edition, in part because Hlal fills the empty niche of a Chaotic Good power in the pantheon, which was lacking without her presence. I kept their similarity as an element of her mythos, however, so those who wish to merge them can do so. Read the rest of this entry »
Task is the deity of greed, the pure unadulterated avarice that particularly affects evil dragonkind. Whereas Astilabor represents the desire to acquire treasure for the status and utility a large hoard brings, Task represents the selfish desire to own wealth for the sake of wealth itself and the desire to take what others have simply to deprive them of it. Read the rest of this entry »