While one of Io’s Children, Nathair Sgiathach (NEIGH-er SKEY-ak) feels more at home among the small folk of the Seelie Court, and is patron of faerie dragons and pseudodragons. His power is a valuable aid in protecting fairy folk, but unfortunately his irreverent attitude makes for a less valuable advisor to Titania, Queen of the Fairies.
The Council of Wyrms campaign setting offered as a character option the half-dragon, a crossbreed of a demihuman and a dragon with natural shapechanging ability. Limited to half-gold, half-silver, and half-bronze in the campaign setting (as the dragons there were limited to the metallic, gem, and chromatic dragons). In Dragon Magazine #206, the options were expanded to Krynnish half-silvers, half-chiang lung, half-shen lung, half-Greyhawks, half-steels, half-deeps (aka Drow-Dragons), and half-irons. However, there were a handful of dragons left out of the selections, including the half-adamtite and half-radiant. Both were specifically left out of the selection for different reasons, but I was never satisfied with those reasons. Presented here is my take on the Half-Radiant Dragon, rare even compared to other half-dragons. See the Council of Wyrms set or issue #206 of Dragon Magazine for details on how fixed and discretionary abilities operate.
Appearance: Normal half-dragon with pearly-white hair, lustrous white irises, pale skin with shimmering flecks.
Ability-score modifiers: +1 Strength, +1 Dexterity, −1 Wisdom, −1 Charisma.
Ability-score ranges: Str 6/19, Dex 6/19, Con 5/18, Int 3/18, Wis 3/17, Cha 3/17.
Alignment tendency: Any.
Allowable classes: Cleric/priest (14), fighter (10), mage (10), specialist—invoker (14), specialist—force mage (14), thief (11).
Discretionary abilities: Create/destroy air (1/day), Bigby’s interposing hand (1/day), Bigby’s grasping hand (1/day), wall of force (1/day), forcecage (1/day), dragon fear (once per day).
Fixed abilities: Claw attacks (1d6/1d6), breath weapon (pulses of magical force to a 20 foot range, 3d6 damage, usable twice per day; pulses can be divided between up to 3 targets. Successful save vs. breath for no damage.).
Average Height and Weight: Height: 78/74 + 2d8. Weight: 120/100 + 3d8.
Age: Starting age: 14 + 1d4 years. Maximum Age Range: 300 + 3d20. Middle Age: 150 years. Old Age: 200 years. Venerable: 300 years.
Thieving Skill Adjustments: PP —, OL −10%, F/RT −5%, MS +5%, HS +10%, DN +5%, CW —, RL +5%.
Wrapping up the draconic deities is the creator of all dragonkind himself, Io. Much like Annam, he is said to be the creator of the universe, wherein other deities have built their own worlds and own races. He is an experimental deity, tweaking dracoform species and their environments in order to produce unique combinations. Despite his experimentality, he is not a particularly active deity, preferring watching to interfering. Read the rest of this entry »
Bahamut is the lord of metallic dragons, and one of the greatest forces for good in the multiverse. He is a wise being, and a paragon of enlightened justice, the melding of mercy and forgiveness with just punishment. He is the template many metallic dragons strive to emulate, especially silvers, golds, and bronzes. Read the rest of this entry »
Kereska is the energetic deity of magic within the draconic pantheon, who is said to have taught dragons how to harness the innate magical powers Io infused in them at the time of creation. She delights in magical creativity and blesses those dragons undertaking magical research and creation. Read the rest of this entry »
Tamara was one of the members of the draconic pantheon presented in FOR1 Draconomicon. In her role as a goddess of life and forgiveness, she is favored by many good dragons, while most dragons call on her blessing at some point in their lives when looking for mates, and later for her protection of their eggs and hatchlings. She is the consort of Lendys, and tries to moderate his harsh form of justice. Read the rest of this entry »
Presented as an archetype of the gem dragons in Dragon Magazine #37, Sardior fit in well as a deity with Bahamut and Tiamat. He was only rarely mentioned during 1st and 2nd Edition, which helped form my description of him as a mostly forgotten deity outside of neutral dragons themselves. Enjoy! Read the rest of this entry »
The draconic deity of humor and music, Hlal was detailed first in the Forgotten Realms accessory FOR1 Draconomicon; but with the release of The Cult of the Dragon accessory, she was described as an aspect of Aasterinian due to the similarity between the two deities. I decided to split the two up as was done in 3rd Edition, in part because Hlal fills the empty niche of a Chaotic Good power in the pantheon, which was lacking without her presence. I kept their similarity as an element of her mythos, however, so those who wish to merge them can do so. Read the rest of this entry »
Task is the deity of greed, the pure unadulterated avarice that particularly affects evil dragonkind. Whereas Astilabor represents the desire to acquire treasure for the status and utility a large hoard brings, Task represents the selfish desire to own wealth for the sake of wealth itself and the desire to take what others have simply to deprive them of it. Read the rest of this entry »
Faluzure is by far the most insidious evil of all the draconic gods. He longs for a multiverse that is beyond death; inhabited solely by the undead, and ruled by him and various forms of undead dragons. He stalks the planes, feeding off the life energy of the wisest and the best to power himself and his magic. If there is one force that could unite the good and evil members of dragon-kind, it is the Night Dragon. Read the rest of this entry »