Spellcraft: Stoneskin

August 1, 2013

It amazes me how often people fail to understand how AD&D 2nd edition (and 1st ed and OD&D, as well) are written using standard English, primarily. Jargon usage is minimal, especially compared to later iterations of D&D, as well as many other RPGs. A case in point is the stoneskin spell. The spell is written in English, rather than jargon, and yet people still seem to insist that it does things it does not, such as block touch effects from spells (shocking grasp) or touch based-effects, such as those of ghouls or vampires. However, even though the latter are usually caused by a damaging attack by claws, it isn’t necessary. All of those abilities would take effect, if the creature wished it, from a simple hand shake or a pat on the shoulder. The relevant line in the spell description is “the affected creature gains a virtual immunity to any attack by cut, blow, projectile, or the like;” the key point here is that damage by forceful strikes are what is blocked. None of the abilities mentioned above, which are often claimed to be blocked by the spell, fit the description of attacks that are blocked. Similarly, the use of “attack” in that line, as well as the line “This limit applies regardless of attack rolls and regardless of whether the attack was physical or magical” has led many people to claim that you don’t roll attack rolls at all. But that begs the question: if you roll no attack rolls, do the attacks automatically hit and cause no damage, or automatically miss? In either case, what’s the logical reasoning for believing *either* of these cases is true? Simply put, the spell claims nothing of the sort; you still technically need to roll attack rolls regardless of whether or not the stoneskin spell will completely block the effects of the attack or not. A DM can handwave attack rolls if there is no chance of an attack having an effect or not, but even so it is often better to require attack rolls in order to let the PCs discover on their own that a foe is protected.

The silliest thing about arguments against the way the spell is written, though, are the lengths of twisting people will go to in order to preserve their belief. For example, I’ve had people claim that Skip Williams, the author of Dragon Magazine’s Sage Advice column and the DM’s Option: High Level Campaigns, where clarifications of the spell have been published, is wrong so often that everything he says should just be discarded entirely. In addition, I’ve also seen the argument that since the word “blow” is not defined in the game, it can mean anything from a “giant’s maul to the touch of a feather,” which completely disregards what the word means in the English language. If you have to disregard the English definitions of words used by the game to make your argument valid, your argument is not valid.


Thrym, the King of Ice

July 25, 2013

Thrym is of the same generation of giantish deities as Skoraeus and Surtr, and like them, he has chosen to be patron to one specific breed of giant, the frost giants. His narrow focus on just one breed of giant, evil nature, and obsession with Freya and the other Aesir and Vanir have made him a disappointment to his father Annam. Enjoy! Read the rest of this entry »


Gorellik the Loner

July 10, 2013

Gorellik was once the primary patron of gnolls and flinds, but as those races have turned to other gods, he has languished and lost power. I’ve always thought Gorellik was an under-appreciated deity in the game, and a pretty interesting individual. I’ve tried to embellish his history a bit with some additional speculation on his origins, and set him up to be a more useful deity to DMs who want to make more varied gnollish cultures. Enjoy! Read the rest of this entry »


Archomentals, ho!

July 1, 2013

So I noticed a brief line in the Planescape Monstrous Compendium Volume III this evening. Archomentals are able to grant spells up to 3rd level (4th in person, which I would interpret as being on the same plane, which holds for most other deity rankings). Guess I will have to create priesthoods for them at some point. Now to figure out where they best fit in…


Kostchtchie, the Demon Prince of Wrath

June 26, 2013

Kostchtchie is another tanar’ri prince who is a true success story. Once a mortal human, he has risen to the rank of Abyssal lord and beyond, to become a true divinity. He is a hateful power of violence who lives in a realm of harsh ice and snow. He has attracted worship from the most violent and power hungry amongst the frost giant race through promises of wizardly magic, power over dragons, and priestly magic. Enjoy!

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Skoraeus Stonebones, the Living Rock

June 16, 2013

Skoraeus is of the same generation as Thrym and Surtr, and like them, has become the patron of one of the breeds of giants. Unlike his brothers, he is not evil; but their evil has cause him to turn away from the wider world to focus solely on his followers. As a god of crafts and artistic creation, he is still venerated by the other giant breeds, however.

I’m trying something a bit different with this post. I’ve noticed that the PDFs come up on Google much more often than the blog posts, so I’m making the deity entries in-line so they come up instead. Feedback is appreciated. This will not be the end of the PDFs, but I need to think about how to make them easily available but not have Google searches end up on them rather than the blog itself. Enjoy!

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Refnara the Moon-Biter

May 10, 2013

Refnara is the old Gnoll goddess of fear, mentioned solely in the adventure “To Bite the Moon” in Dungeon #48. There was quite a bit in that adventure to extrapolate from, and I drew upon a bunch of ideas I had floating around to make quite an interesting deity, I think. Enjoy!

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Baphomet, Demon Lord of Minotaurs

April 10, 2013

Baphomet, like Yeenoghu, is a tanar’ri power who has gained enough power to become a full-fledged deity, adopting minotaurs as his followers. As he believes he is the master of all beasts, he spends a great deal of time creating and modifying new monsters; similarly, many wizards with a desire to do the same are drawn to his service. Enjoy!

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Undetailed Gods in Dungeon Magazine

April 6, 2013

This is the grand list of all the gods I could find in Dungeon magazine (through issue #81, plus a couple other products) who are, essentially, undetailed. Gods of Greyhawk, the Forgotten Realms, or the gods mentioned in Monster Mythology or Legends & Lore are not included. The first section lists the human gods, none of whom I plan to do write-ups for. The second category includes the non-human deities (as well as Abyssal lords and the like); many of these I am considering adding to my project. I may have missed some, to be honest; it was a lot easier reading every adventure when I was only getting one issue every two months!

Human Deities:

Major deities of the nation of Hurva, I13 Adventure Pack 1 (“To Kill a Kraken”)
Estereal (LN god of law, ceremony, truth)
Azkal (LN(E) god of war, fire, soldiers)
Jvelto (CN god of water, ocean, and sailing)
Wajen (N(G) goddess of fertility, druidism)
Torodin (N god of shadow, vision, dreams, theft)

Dungeon #62, “The Rat Trap”
Imbar the Watcher (god of Law and Justice)
Canetar (divine master of swords
Corenicor (patron of the arts and sciences)
Erathmor (the earth god)

Dungeon #72 “No Stone Unturned”
Telluri (LN god of trade, wealth, and fair dealing)
Onadar (Lord of the Dead, LE?)
Payanel (god of suffering and perseverence; mongrelman alias: K’ssan)

Aiburn Darkspawn (LE; I13 Adventure Pack 1, “The House of Long Knives”)
Neheod (dual-aspected god of all things, “A Paladin in Hell”)

Andromidus (Lesser Titan of Inspired Vision, Dungeon #2, “The Titan’s Dream”)
Taranis Firebrand (CN god of storms, Dungeon #2, “Caermor”)
Flora (nature/druidic goddess, Dungeon #5, “Lady of the Lake”)
Dreyneld (CE(?) god of foul deeds and disease, Dungeon #5, “THe Eyes of Evil”)
Siinkinara (CE goddess of bloodlust, marauding beasts, mayhem, Dungeon #8, “In Defense of the Law”)
Yen-Wang-Yeh (OA god of death, Dungeon #17, “The Waiting Room of Yen-Wang-Yeh”)
Bosatsu Jizo (LG OA god of children and education, Dungeon #18, “Crocodile Tears”)
Kazhak (very similar to Tezcatlipoca, possibly an alias, Dungeon #22, “The Leopard Men”)
Lady of the Woods (FR forest demigoddess, Dungeon #28, “Visitors from Above”)
Red Fox (CG GH/Rover god based on Coyote, Dungeon #32, “Ghost Dance”)
Yutow the Peacebringer (Ravenloft god, Dungeon #50, “Felkovic’s Cat”)
Turtur (old/forgotten human god with monastic order, Dungeon #50, “Back to the Beach”)
Charisis (goddess of healing and light, Dungeon #56, “Janx’s Jinx”)
The Warlord (African/Jungle Tribe deity, Dungeon #56, “The Land of Men with Tails”; adventure also mentions now-forgotten ape-like god)
Maalpherus (God of Disease, Dungeon #57, “To Cure a Kingdom”)
Oshalla (goddess of Magic, Dungeon #66, “Orange and Black”)
Doblos (sea god, Dungeon #70, “Maze of the Morkoth”)
Unnamed Volcano God (Dungeon #70, “Maze of the Morkoth”)
Splin’Deratha (dark forest god, Dungeon #79, “Bad Seeds”)
Aris and Selene (mother earth goddess/planet-as-a-goddess and her evil daughter-moon goddess, Dungeon #80, “The Scar”)
Ashtar (god of healing, Dungeon #81, “Ashtar’s Temple”)

Non-Human Deities:

Psionic “Mystic” (unknown ancient race) Pantheon, Dungeon #31, “Beyond the Glittering Veil”:
Rujsha (goddess of justice)
Gorn (LG god of knowledge)
Mintar (god of honor)

Cador (Evil (CE?) dwarven god of revenge, Dungeon #2, “Caermor”)
Shami-Amourae (CE demigoddess/Abyssal lady of debased eros, Dungeon #5, “Stolen Power”)
Ilsidahur (Abyssal lord/prince, Dungeon #10, “The Shrine of Ilsidahur”)
Anthraxus (Yugoloth/daemon lord of disease, Dungeon #11, “The Dark Conventicle”; included because this is the only discussion of his cult I know of)
Vilya (cloud giant god, Dungeon #16, “Palace in the Sky”; possibly alias of Memnor to keep up appearance as wise advisor)
Unguliustuk (evil earth archomental, Dungeon #28, “Sleepless”)
Siragle (Abyssal Lord of the 493rd layer, Dungeon #28, “Sleepless”)
Sheth (CE lesser power, Dungeon #28, “Sleepless”; possibly gnoll or human deity)
Sch’theraqpasst (yuan-ti god, Dungeon #37, “Serpents of the Sands”; possibly alias of Merrshaulk)
Refnara (gnoll goddess of fear, Dungeon #48, “To Bite the Moon”)
Great Crab and Mother Ocean (Crabman deities/concepts, Dungeon #50, “Back to the Beach”)
Great Tree Frog (grippli deity, Dungeon #78, “Trial of the Frog”)


Dinosaurs!

February 12, 2013

I’m taking a short break from gods to focus on something else for a bit: Dinosaurs! I’m working to revise the AD&D statistics for dinosaurs with modern facts and theories, as well as adding and interesting species. Stay tuned!