Just in time for the spookiest month of the year comes the Queen of the Unseelie Court, the Queen of Air and Darkness. Sister to Titania, the Queen was corrupted by darkness, and has become the antithesis of all the beneficent faeries stand for. She spreads the corruption that brought her down to the lands of the sylvan folk, and in this way also serves almost as a native deity of darkness for the elves of the surface. I attempted to add depth to the Queen for this entry by exploring a bit of what I think she was before her corruption, and how that shaped who she became after encountering the Black Diamond. I also drew some inspiration from other sources of the name Queen of Air and Darkness, and used that to flesh out her character as well.
The leader of the Seelie Court, and supreme fairy is Titania, the Faerie Queen. She rules her court with compassion and love, but she posses incredible magical power with which to defend her diminutive subjects. For this write-up, I incorporated an old 1st Edition druid subtype from Dragon #155, for a previous incarnation of the faerie queen named Rhiannon, as well as some medieval folklore about faeries and people said to be touched by them.
Diirinka is the treacherous and cruel patron of the degenerate dwarves known as derro. Exiled from the Morndinsamman for his crimes against his brother and mortal dwarves, he hides in Pandemonium, paranoid that his enemies, especially the illithid god Ilsensine, will find and destroy him. Diirinka is interesting because he doesn’t have a traditional priesthood, and has special wizard-like characters called Savants instead. I took this opportunity to “formalize” the Savants into a type of Specialty Priest, but without priest spell access; I tried to match the basic and somewhat randomized way the savants operate in the Derro Monstrous Compendium entry.
The Great Mother of the beholders is a bizarre being of contradictions. It is a chaotic entity where its spawn are lawful, and while it is the source of beholders’ power, it is also the ultimate origin of all the different breeds of beholder and kin, and thus at least partially responsible for their xenophobic internal wars. Read the rest of this entry »
Nearly insane, Blibdoolpoolp is patron of the declining subterranean race of kuo-toa. She hates humanity for the ancient wars that drove her race underground, and is well pleased when her followers sacrifice them to her. She is rumored to know great secrets of ancient magics, but in her insanity, she shares them with no one. Read the rest of this entry »
Kereska is the energetic deity of magic within the draconic pantheon, who is said to have taught dragons how to harness the innate magical powers Io infused in them at the time of creation. She delights in magical creativity and blesses those dragons undertaking magical research and creation. Read the rest of this entry »
Kalzareinad was a deity of magic mentioned originally in an adventure in FOR1 Draconomicon. For the last two millennia, he had one worshiper remaining, sustaining him and keeping him from deific death. This ended with him voluntarily merging with Kereska during the Time of Troubles in the Forgotten Realms, but need not be the case in other settings. Read the rest of this entry »
Elemtia is mentioned in one line in the Council of Wyrms campaign setting, as a demipower of elementals favored by chaotic dragons. I decided to expand that to elemental magic, elemental forces, and nature, with followers who are akin to druids. Read the rest of this entry »
Arcanic is a minor demipower introduced in Council of Wyrms, as a LN deity of magic. As that setting had additional material presented in Dragon Magazine (and later included in the hardbound re-release) for sage-dragons, it seemed suitable to make Arcanic the patron of that kit. I also made his relationship with Kereska something like the relationship between Azuth and Mystra in the Forgotten Realms, with a focus on wizardry rather than magic itself. Read the rest of this entry »
Baphomet, like Yeenoghu, is a tanar’ri power who has gained enough power to become a full-fledged deity, adopting minotaurs as his followers. As he believes he is the master of all beasts, he spends a great deal of time creating and modifying new monsters; similarly, many wizards with a desire to do the same are drawn to his service. Enjoy!