Water Lion is an unusual and mysterious deity who wanders the planes for reasons unknown, although there are many theories about his purpose. He has only a small and dispersed following among the aquatic races, mostly loners and hunters. Read the rest of this entry »
Parrafaire is one of the more unusual deities, as he is a servitor of many other powers more than one who has active concerns of his own. He is a guardian of secrets and items of power, but his guardianship is not absolute. He designs traps, tricks, and riddles to test those who search for his charges in order to determine only those he deems worthy gain them. His few worshipers similarly focus on guardianship, although with a much lower focus on testing those who search for their wards. Read the rest of this entry »
Perhaps one of the few deities who can rival the disgusting nature of Vaprak is the patron of troglodytes, Laogzed. While he grants spells to the troglodytes, he did not create them, and cares little for their welfare, granting spells simply because he doesn’t care enough not to. He is shunned by most other powers, and used as a divine disposal by those willing to deal with him or willing to risk getting close. Read the rest of this entry »
Ilxendren was originally introduced in the 2nd Edition boxed-set adventure Night Below, along with the subterranean fresh water variant of the ixitxachitl, the ixzan. To a certain extant, Ilxendren represents the most dangerous threat to Demogorgon’s mortal power base, for unlike that tanar’ri power, Ilxendren shares many traits and elements with the devil fish themselves. Read the rest of this entry »
The only non-aquatic member of Deep Sashelas’s asathalfinare, Syranita is the protector-goddess of the aarakocra. She is an excellent diplomat, and is always on the look out for new allies to help protect her gentle race.
Stillsong is a very unusual entity, apparently transitioning from one state to another. What he was before, and what he is to become is unknown. He grants no spells and has no priesthood, and represents a wandering benevolent force throughout the planes. Read the rest of this entry »
Surminare is the peaceful and gentle goddess of the selkies. She is a member of the asathalfinare, the loose alliance of aquatic deities headed by Deep Sashelas. She is not a warrior, but fights bravely to defend those she loves. Read the rest of this entry »
Anguileusis is the imprisoned patron deity of the Anguiliians, eel-like deep sea humanoids with some sort of connection to Sahuagin. The Anguiliians were first presented in the product Sea Devils, but there wasn’t a great deal about them in that book; they received more details in the last of the adventures that accompanied that product, Sea of Blood, which also introduced their imprisoned patron. Anguileusis can be used in a time-traveling campaign, or he could be released through the above-mentioned adventure (or even “off-screen” for any given campaign). Read the rest of this entry »
Koriel is the patron of the ki-rin and t’uen-rin, as well as other powerful paragons of law and good. He is a wandering power, constantly working to foil the forces of evil throughout the outer planes, while sending his followers to face evil on the Prime Material Plane. He has only a small number of humanoid followers, who look to Koriel as a model of their behavior.
I’ve also revised my previous Jazirian entry and added a shamanistic humanoid cult.
Wrapping up the draconic deities is the creator of all dragonkind himself, Io. Much like Annam, he is said to be the creator of the universe, wherein other deities have built their own worlds and own races. He is an experimental deity, tweaking dracoform species and their environments in order to produce unique combinations. Despite his experimentality, he is not a particularly active deity, preferring watching to interfering. Read the rest of this entry »